using UnityEngine;
using System.Collections;

	public class Spell_ShotGun : Base_Spell {

	public Texture Icon{get; set;}
	public int Spell_Power{get; set;}
	public GameObject Src_FX {get; set;}
	public GameObject Dst_FX {get; set;}

	void Awake()
	{
		
	}
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	

	public void Spell_Cast()
	{
	}
}
